> interactive_scenarios

Interactive Scenarios

Every incident is a choice made weeks ago. Play through these real-world architectural failures and see if you can avoid the inevitable.

Token Goblin: Context Budget Trial
Architecture Review Room5 Minutes

Token Goblin: Context Budget Trial

An AI context-budget game where players build the smallest useful context window.

Starring: Token GoblinInitialize →
Scope Creep: Just One Small Change
Meeting Room5 Minutes

Scope Creep: Just One Small Change

A roadmap defense puzzle about requirement drift, tradeoffs, prioritization, and delivery reality.

Starring: Scope CreepInitialize →
The DBA / Query Czar: Index Court
Server Room5 Minutes

The DBA / Query Czar: Index Court

A query judgment puzzle about indexes, execution plans, latency, and production safety.

Starring: The DBA / Query CzarInitialize →
The PM: Alignment Is a Debt Instrument
Board Room5 Minutes

The PM: Alignment Is a Debt Instrument

A stakeholder alignment puzzle about prioritization, tradeoffs, roadmap pressure, and delivery trust.

Starring: The PMInitialize →
Mono: The Legacy Corridor
Hallway and Corridor5 Minutes

Mono: The Legacy Corridor

A dependency maze about seams, hidden coupling, legacy systems, and modernization risk.

Starring: MonoInitialize →
Junior Developer: Deploy Gauntlet
Open Office and War Room5 Minutes

Junior Developer: Deploy Gauntlet

A release-readiness game about tests, migrations, feature flags, rollback plans, and communication.

Starring: Junior DeveloperInitialize →
Incident Command: Ten Seconds to Triage
Incident Control Room5 Minutes

Incident Command: Ten Seconds to Triage

A rapid triage microgame where players choose the least damaging response to a production incident.

Starring: Tiny CTOInitialize →
Glitch: Symptom or Cause?
Postmortem Room5 Minutes

Glitch: Symptom or Cause?

A root-cause sorting game where players separate symptoms, triggers, causes, and distractions.

Starring: GlitchInitialize →
Fetch: Retrieval Is Not Understanding
Archive and Old Server Closet5 Minutes

Fetch: Retrieval Is Not Understanding

A retrieval puzzle where players choose evidence, reject misleading context, and assemble a grounded answer.

Starring: FetchInitialize →
Elder: Source of Truth Trial
Archive and Old Server Closet5 Minutes

Elder: Source of Truth Trial

A truth reconstruction game comparing roadmap claims, incident logs, code history, and system behavior.

Starring: ElderInitialize →
Cloud Bill: Every Request Has a Receipt
The Retail Stack and Shopping Mall5 Minutes

Cloud Bill: Every Request Has a Receipt

A budget-pressure game where reliability, scaling, traffic, and cloud cost compete.

Starring: Cloud BillInitialize →
The Chaos Stack Daily Challenge
Incident Control Room5 Minutes

The Chaos Stack Daily Challenge

A daily one-minute systems riddle with one scenario, three choices, and one dry explanation.

Starring: Tiny CTOInitialize →
Cache Guy: Fast, Maybe True
Server Room5 Minutes

Cache Guy: Fast, Maybe True

A freshness puzzle about cache invalidation, TTLs, latency, and stale context.

Starring: Cache GuyInitialize →
Architecture Review Card Sprint
Architecture Review Room5 Minutes

Architecture Review Card Sprint

A card-based architecture tradeoff game where constraints, costs, resilience, and delivery speed collide.

Starring: Tiny CTOInitialize →
Agent A: Autonomy With Guardrails
Architecture Review Room5 Minutes

Agent A: Autonomy With Guardrails

An agent workflow control game about tool permissions, guardrails, traces, and safe autonomy.

Starring: Agent AInitialize →

Interactive Scenarios on TinyCTO.tv turn predictable disasters into playable choices. Play through real-world architectural failures and see if you can avoid the inevitable.